
Syrias Bizniz
Carnivore Company
191
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Posted - 2013.07.18 20:41:00 -
[1] - Quote
Akimo Heth wrote:Maximus Andendare wrote:Akimo Heth wrote:mynnna wrote:Heavy Missiles were previously so powerful because there was no short range medium missile weapon system. The introduction of HAMs changed that, but they were bad and heavy missiles still too good, thus the combo buff/nerf to distinguish them from each other more.
HMs retain the classic missile advantages over guns of being "immune" to tracking (you can't get an advantage over them by simply getting in close) and static damage profile (I do the same DPS at 0km as at 60km). I'll need to dig into numbers once someone gets EFT updated, but HMs are probably still just fine in comparison to the new long range guns for those reasons. I disagree, if you plug in current TQ numbers into EFT you'll see that HML ships are already less dps than an equivalent beam-fitted ship and to a lesser extent rail-fitted. For example, the harbinger navy issue and drake have similar dps bonuses and both fit 6 turret/launchers so I plugged them into EFT. With all lvl 5's, 4 heat sinks/bcs, and T2 weapons/ammo, and no implants I'm getting 610 dps for the harbinger and 508 for the drake. Please correct me if I'm wrong. I would argue that the advantages you cite are already baked into the current TQ numbers, now with a 20% buff beams/rails/arties will pull even further ahead. You realize that dps on paper isn't necessarily what you actually get? Things like tracking, sig radius, ship speed, etc. all come into play. HMLs hit with their full damage regardless if you're close or far, if your Drake is flying around, etc. Please read more carefully, I said those advantages are already baked into the TQ numbers (and HML's don't hit for full damage regardless of range, they're damage just isn't affected by range, there's a difference). A beam fitted ship with same bonuses and turret count is 20% greater dps than HML ship ALREADY, with the upcoming changes they'll be way ahead.
This is true. However, the general consense is 'Turret DPS > Missile DPS' already. You can see it on frigates for example, even damage heavy rocket ships have laughable dps compared to turret ships. This is because of the damage application. A Missile will always hit, unless the target is out of max range, or too fast for the missile to catch up. Then it's damage applied is calculated based on stats like sig, speed, explosion radius, explosion velocity and damage reduction factor.
It is true that medium long range turret platforms will deal significantly more damage than heavy missiles are doing, but only if they actually track the target. which usually is 15-20km and above. Everytime something comes in close, their applied dps drops incredibly fast to... zero.
It's a tradeoff. And it has to be attractive so people make the choice. Heavy Missiles aren't as good as they were before. But they're ... not bad right now. However, Medium Rails and Medium Beams are just incredibly useless. Medium rails have so anemic damage that it's just sad. Medium Beams have the same issue. Medium Arties are the only kinda okayish medium lr-weapon system, and they definately can use the RoF bonus. Keep in mind, all these weapon systems will lose significantly on damage application because of the reduced tracking. |